Ever since
David Torres saw the Disney film "Aladdin," he has wanted to
be an animator. Torres, a 1995 graduate of McIntosh High School, got his
chance and is making the most of it. He was one of the computer animators
on the recently released film "Ice Age."
Torres, a former
member of the McIntosh soccer team and President of the National Honor
Society, went to the Ringling School of Art and Design after high school.
He got his bachelor's degree in computer animation and went to work upon
graduation.
His first job
was at Imagineering in Disney. He worked with animatronics at the Disney
theme parks in Florida and California. He did the animatronics on the
"Buzz Lightyear's Space Ranger Spin" ride. He also did some
animatronics with a robot in Epcot Center during the Millenium celebration.
Torres went
from Disney to Portland, Oregon, where he worked at Will Vinton Studios
on the popular M&M commercials. Torres made three of them before heading
to Texas to work on the new Metroid game for the Nintendo Game Cube. He
only stayed in Texas for a brief period of time before Blue Sky Studios
came calling and offered him a job on "Ice Age."
The making
of "Ice Age" was a three-year process that started with the
script and then went to storyboards, which is like a comic book of the
film. Torres worked on the film with the other animators for approximately
16 months. After the storyboards are created, models are built and the
process of rigging begins. "Rigging" is putting skeletons inside
the characters. The animators then get the characters to do what they
are supposed to do on the screen.
"Animators
are very much like actors," said Torres. "We hear the voice
track and pose the characters to get the performance we want. Every day
we would get notes from our director to make some changes, like to make
a character sadder or ove quicker. It was fun because we put a little
bit of ourselves in the characters as well."
Any style of
animation can be time-consuming and though technology is advamcing rapidly,
computer animation is stil a long process.
"There
are 24 frames of film per second," Torres explained. "Each animator
may produce five to 10 seconds of film a week."
"Ice Age"
had 25 full-time animators and between four and five contract animators.
The work day varied for Torres and the animators as well. Some days would
last from 9 a.m.-10 p.m. while others would be the regular 9 a.m.-5 p.m.
It all depends on the deadline.
Torres finds
there are some misconceptions about what computer animators do. "We
do not draw in the computer. We manipulate the characters, like puppets."
Torres and the animators didn't get to work with the celebrities who provided
the voices either. "We had videoptapes of them to watch, but lots
of times we would use our imaginations on how the characters would move."
He also is
very excited about the rapidly changing technology in computer animation.
"The machines are getting faster and are able to do things that couldn't
be done before. We have a machine that relects light in the computer."
Though there
are many changes occurring in the world of computer animation, Torres
doesn't see any major jumps in the near future. "The speed is changing
and animation may be a little faster, but it is still an art form and
depends on the individual and his or her talent."
As for now,
Torres and Blue Sky Animation have already begun work on their next film,
which Torres couldn't divulge anything about. He would like to make more
movies and perhaps one day even direct his own features. He is very excited
about "Ice Age" and really likes the style of animation in the
film. "It is more the Chuck Jones, Tex Avery style of animation,
which is a lot of fun."
Torres's family
is very proud of him and his sister attended the premiere with him at
Radio City Music Hall in New York City. Torres should do many great things
in the future and it won't be another "Ice Age" before they
occur.
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